I could always talk a lot about each one of those situations, but that would take forever. I'm just thankful for the victory over our enemies, and terrorrism in general. Yet, always keep those affected by the tragedies in your prayers. They still need them and will for a long time to come.
Now that I have that mostly out of the way, I have a quick little update on my most recent project. He's been slow coming, but moving along none the less. I've recently finished sculpting every part of him, and have also finished painting him and adding texture to him. You can see it below!
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Front view |
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Front view |
I know, you might be thinking, wouldn't he lose a lot of that smooth detail, creases, bumps, dents, and such? Well yes, but what you do is, make this texture call a "Normal Map." This will basically take the high resolution detail of the model, and create the illusion that it still has it all by manipulating light, and making it bounce in specific directions to create depth where there really is no depth on the lower resolution model.
Ok, I just nerded out a bit, but if that little bit was interesting, then you can check out this link that explains it a lot more thoroughly. http://wiki.polycount.com/NormalMap
But anyways, that's a small little update. I'll likely have more on him soon. Let me know what you all think!